Control Resonant Wiki
Story and the first game

CONTROL Resonant vs Control, side by side

The studio’s Lead Gameplay Designer says Resonant “marks a massive shift from the original CONTROL.” The table below sorts that shift into rows, and each cell carries its own source.

CONTROL Resonant – Official Gameplay Reveal | State of PlayRemedy Entertainment · 3:32The first gameplay the studio showed for Resonant, at a State of Play.
TopicControlResonant
Who you playJesse Faden. The Resonant store text recalls that “Jesse Faden walked into the Oldest House to confront the threat within.”Dylan Faden, described as “our only playable character.”
Setting“The first Control was about isolation, being trapped inside a shifting brutalist labyrinth.”“This time, we step into Manhattan as paranatural forces tear through the everyday world.”
Shape of the mapLead Level Designer Anne-Marie Grönroos contrasts the new city with “being constrained inside the Oldest House.”Not an open-world game, but built around “large, distinct, and expansive zones filled with side activities, hidden encounters, and optional discoveries.” See open world.
How you fightJesse’s gunplay, the thing the studio says it swapped out.Dylan’s shapeshifting melee weapon, the Aberrant. Steam describes hammer blows that flow “seamlessly into the swift precision of dual-wielded blades.” See weapon forms.
Difficulty“In the original CONTROL, the sliders only allowed you to decrease the challenge.”“In Resonant, they go both ways.” The studio describes “a granular control panel” instead of a single difficulty toggle. See difficulty.
The storyJesse becomes the Bureau’s Director, fights the Hiss, and “finally found her long-lost brother, Dylan.”Dylan “emerges into a warped Manhattan at the peak of a paranatural crisis” after years in confinement, and seeks his sister. See the premise.

The swap in the studio’s words

“We’ve also swapped Jesse’s gunplay for Dylan’s shapeshifting melee weapon, the Aberrant.”

The developer FAQ names the change of place and lead in one clause: “we leave the Oldest House and step into a paranaturally twisted Manhattan with Dylan Faden as the new playable protagonist.” How the two games connect has its own page: is it a sequel?

Systems the studio describes for Resonant

  • Abilities from bosses. The bosses are called Resonants, and the studio says “defeating them is the primary way Dylan expands his supernatural arsenal, as each one he vanquishes rewards him with a brand-new combat ability.”
  • A build space called the Gap, reached “simply by pressing down on the directional-pad of the DualSense controller”.
  • A tilt toward close range: “Action now leans more heavily into melee and supernatural synergy.”

What reviewers say about the difference

These are reviewers’ opinions, not studio statements. Rock Paper Shotgun’s reviewer thinks the first game’s combat is better than it is sometimes described, but finds Resonant more dynamic and aggressive, notes that it has no parry, and says the dodge is tuned by the skill tree into an attack-boosting tool. CGMagazine’s reviewer felt that many of Dylan’s powers resemble Jesse’s, while calling the build system deeper than anything the first game attempted. Scores and outlets are on reviews.

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